
Aknot Wat
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Posted - 2006.10.06 05:39:00 -
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Edited by: Aknot Wat on 06/10/2006 05:44:54 Edited by: Aknot Wat on 06/10/2006 05:43:30 Edited by: Aknot Wat on 06/10/2006 05:41:44 Edited by: Aknot Wat on 06/10/2006 05:40:18 EVE is tailor made for the 0.0 and now the low sec ganker. Why?
Why not make it more fun for all in EVE by giving the "good guys" the tools they need to combat and add balance to EVE? Has to be reason for so many posts about this. Is CCP happy really with the subsribers count they have? It's rather small. Why not get more?
The ganker in EVE is what CCP intended, I UNDERSTAND THIS. They want the "Wild Wild West". You know, it's their game and that's fine. Problem is there is absolutely no real incentive for a player not to become a ganker/pirate eventually. Or should I say there's no real challenge placed upson them once they become one (especially if in some pirate mega corp). Why not make it more interesting for all?
Currently you have no real way of knowing where the "most wanted" are. Sure, they might show up on a billboard but that's it. No location, no last seen, nothing. Hell, they might not even be playing EVE anymore.
What needs to happen is the following:
1) You kill someone in your bloodline, you get additional penalties. This makes the player more aware of his "role playing" choice when chosing a toon. Otherwise, why even have this option in EVE player creation CCP? Maybe this might make him think twice before instantly annihilating someone? Probably not, but who knows.
2) Killing someone in your bloodline sends out a region report, IF THE BOUNTY HUNTER WANNABE CHOOSES TO SUBSCRIBE. This report lets the player know what pilot and where the act was done. This report is only generated, even if subscribed, if the act occurs in the region you are in (to control data being sent in game). Then day to day, you are given position reports on the player. When he undocks and docks (where) and when he switches regions.
I can hear all the gankers moaning. But hey, you've had it one sided for too long, this would make it more fun for all, even you guys. But remember, all the above only goes in to affect for those you've killed *in your bloodline*. I think having this for ALL players would make it UNBALANCED and kill the server load.
3) Military stations have addtional resources. If the player came through that *system* in which the military station was located, then station reports all his transactions for you to view. Just helpful intel building information. What ammo did he buy? What did he sell? To who? So now you can fire off evemails. Also, if you were killed by someone NOT in your bloodline, you can get limited information at these stations-ONLY.
4) If you are a "serial killer". Someone who kills more than 10 pods in LOW SEC OR EMPIRE ONLY during a 3 month period, you are given extra special attention (kill clock resets every 3 month to maintain balanced play). When traveling in LOW SEC or EMPIRE, even if you don't have a negative -5.0 rating, the bounty hunter who successfully warp scrams and webs you (has you frozen essentially for a period of time) has the option of calling in Concord to finish you off. The bounty hunter also receives a bounty of "some amount" even if you didn't have a bounty on yer head. Concord takes all the cargo not destroyed.
This all just adds an extraordinary dynamic to being a "bad guy" in EVE. I think it makes it even more fun for the bad guys as well as the other players. I do not think it's enough of a deterrant to end the "Wild Wild West" by any means. It just helps balance the game more.
And let's face it, the only players who claim the game is fine as is and is balanced, are the gankers and pirates! Proof will be in the replies, if any to this thread. Sure some "good guys" will cry, but the majority whinning will be current gankers or ex-gankers and that's fine. CCP intended to EVE to be a gank fest PvP game, it's their game. I just want to add some tools to make it more level, fun for more players.
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